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Before we get into the new weapon crafting system - I have a bit of a teaser video to share we created as a bit of an exercise/experiment:
Weapon Crafting
It's no secret one of the features to be included when testing resumes is combat - which, itself, is comprised of several smaller parts. The first part of these to tackle was getting some weapons into the game, and as with all items of this sort in the game, I prefer to make weaponry a crafting skill rather than just something you buy or get as a quest reward. I have previously stated that I would like Antilia to feature a lot of non-combat gameplay to broaden the ways the game can be played. Smithing and com...
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