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Forums . Game Design & Development . The crafting mechanic.

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The crafting mechanic.

Trendane

During our short visit to Antilia for the fishing contest, I spent a fair bit of time at the fire pit, grilling fish, mushrooms, and cooking (a) mushroom soup. I very much liked the design of the 'flavor profile' and trying to make sure that all of the components which were used matched up with the target zones when combined. It make me far more conscious of the flavor characteristics of each of the components.

It also got me wondering how the other tradeskills will utilize the same mechanic. If you wish to forge a particular type of axe or armor, will you need to know which materials have the necessary tensile strength, flex, and other traits lest you wind up with a sword that won't hold an edge or armor that is so hard that it becomes brittle?

If an enchanter (spellbinder?) is trying to imbue a ring with the ferocity of a Dansii, do they have only one or two material components but a specific cadence to the chant they must recite for the spell to take? (while the idea of this is rather intriguing, latency and lag spikes would make it difficult to ensure that a rhythm could be maintained)

If a weaver is sitting at the loom and making a special robe, would there be an optional slot in the component stack for silver thread (for example) which would add a special trait to the robe and show it shot through with silver when worn? (while this idea is similar to the addition of attunement dust in Vanguard's crafting system (which was exquisitely detailed), I don't believe it actually effected the final appearance of the item)
Friday, December 30, 2011 1:48am
Trendane
I'm not crazy...I'm merely sane in the same way that Velveeta is cheese.
Jeff Leigh
Lead Developer

Hi Trendane -

I'm glad you like the cooking system - we spent a few days brainstorming it, considering this approach or that before landing on the sort of 'flavor profile' approach. The underlying cooking system won't be used for all crafts of course, but I could see something similar working for alchemy or, as you suggested, smelting.

Magic in Antilia is based on magic crystals, rather than spells or chants. The crystals are small enough that they can be incorporated into weapons, jewelery, etc, and depending on the type of crystal, you get a different elemental effect.

I certainly want it so that the appearance of player-crafted items can be altered in crafting - color of metal objects affected by metals used, appearance of clothing affected by materials/dyes used, etc. - I think that is pretty important, really.
Friday, December 30, 2011 9:41am
Jeff Leigh - Lead Developer - Right Brain Games
In-Game: Tait da'Ariiel, Ziliia da'Lynnar
Slyther Whitewing


Quote by Jeff Leigh:
~snip.~ - I think that is pretty important, really.


YES OMG YES! Sorry for caps but I can't stress the lack of character appearance creativity in most other online MMOs. Well bar the ones with the ridiculous cash shops that charge 5 bucks for a temporary skin mod. I know it may not seem like that big of a deal, but to me the lack of self expression is what kills the mood for me in most games. It gets tiring seeing the set of armor with the same stat distribution running the same build in the same this same that... I brings me to the point of raaaaage! [/rantoff]
Friday, December 30, 2011 1:43pm
Arashi kuriyami

Sooooo, I myself was looking around. and failed to see any other place to put this post.
It seems like a well thought out system. But a lot of furry's who do so called "Serious" role playing. they get into some pretty thick detail. I was wondering if perhaps you could craft your own home? I see that you have tents that you can put up or take down. but how about a permanent house? you go out, you explore. Find a spot where your like " oh! i definitely want to make that my home? " Pretty soon you'll have city's forming? Just an idea.

I also like the idea for magic as well. but are you only going to cover the main elements? what if someone wants to do say? lightning or shadow.. or stuff like that?
Saturday, August 25, 2012 11:13pm
Cheynas

Quote by Arashi kuriyami:
I was wondering if perhaps you could craft your own home?

(( We do hope that we're able to craft pretty much everything from scratch, from tools to lavish tents. ))
Quote by Arashi kuriyami:
permanent house?

(( It's in the lore, we think. But I'm pretty sure that for starters it'll be "steady" establishments, such as a bar and General Goods trader and not so much player housing. But we'd definitely would like our own permanent home (see below) ))
Quote by Arashi kuriyami:
Find a spot [...] " oh! i definitely want to make that my home. "

I have a spot like that already ^,^
A quiet spot away from the bustle of the city, where I'd like to set up my smithy-home.

But the dev's aren't accepting bribes, so I'll guess I'll use it for meditation purposes Q.Q
Sunday, August 26, 2012 10:02pm
Heart of Fire, Soul of Ice
Body of Flesh, Mind: Unbound.

--Cheynas da'Nayr
Saharea

I just read this post I am totally in love with this game, I love crafting and harvesting, decorating and designing houses, have not found a post yet on housing if thers none thats ok , giggles we will bug you for one lol. Exploring is a missed dream love to explore..., fighting, questing. So far from what I am reading I can not wait to get into the alpha and test out, give feed back and ideas.
If theres any way we can help let us know.
What a awsome game this is. and refreashing.
big hugs
Saharea
Saturday, September 15, 2012 2:56am
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