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Development Update and Change to Alpha Testing

Jeff Leigh
Lead Developer

It's a few months into 2012 now, and every couple months I like to evaluate where we are in development, what's been accomplished and what needs to be done next.

Progress in February


A few key goals were crossed off my list in February, including:
  • Drastically improved server stability, fixing several memory leaks (there are now no detectable leaks), and achieving 48-hour continuous up-time.
  • Improved the client's performance through addition of Shader 2.0 support, additional scene detail options, and several scene rendering optimizations.
  • Added several moderator and administrative features to the client and server.
Also in the process, we also added and improved several game systems:
  • Added player currency and NPC shops.
  • Added a system for playing musical instruments in-game on a bit of a whim.
  • Added new fish to the game, and worked on balancing the catch ratios.
  • Improved the chat window adding colors, emoticons, and player-to-player messaging.
  • Re-designed the mini-map to be more useful with minimal frame-rate impact.
  • Added player tents with furnishings - the first step toward player housing, and an important test in dynamically adding and removing game objects. (A feature required for spawning combat enemies.)
Unfortunately, while this is an impressive list of new features - only two of them brought me closer to the "Immediate Goals" stated in my New Years Resolutions post. Of course, I absolutely love the fact that Antilia now has these unexpected "surprise" features, and I had a lot of fun developing them - at the end of the day having fun developing Antilia is very important to me. But it might be better to have fun while also meeting my goals.

Crunch Time!


In order for Antilia to get back to where I want it and meet my goals, I'm going to make a few adjustments to my work week - and sadly, these will impact the weekly alpha tests. What started as "fix bugs on Friday, test on Saturday" has slowly grown to now taking 3 to 3 1/2 days per week to develop, deploy, and test for 2 days. There is a continual temptation to 'watch the numbers' and try to 'up the ante' in order to keep people interested and logging in each weekend - but unfortunately Antilia just isn't up to providing weekly entertainment quite yet, and I'm afraid too much access to an incomplete and unpolished product is starting to frustrate players expecting a beta rather than an alpha.

The testing has served it's purpose well - helping me get the server stable, improve the client's performance, and establish that the Toi engine, game, and server design are solid and can be extended. After several attempts at building an mmo - I finally have the tech right.

Now I just need to make an MMORPG with it.

Alpha Testing


So for now, I need to make alpha testing less of a priority, and give new content and game systems my full attention. I am behind schedule, and I need as much time as I can get to finish up the new character meshes, and add the several core systems that Antilia is really beginning to feel lacking without (equipment, combat, quests, etc.).

In the meantime, to answer a few questions:
  • I don't know when alpha testing will resume - we may hold off until we have all these systems in place, or we may have a few 'social' events to stay connected. I simply haven't decided yet, and things are bound to change.
  • The current plan is to try to preserve the current player characters, their stats, and inventories. When the new meshes are complete, players will have the option to 're-create' that character and continue using it with inventory intact.
I also want to give a big "Thank You" to everyone who has helped test up to this point - and especially those of you that put the long hours in to exhaustively test the fishing and cooking systems. Antilia is much better for it, and I hope to see you all again when testing resumes (with another long list of new features to test! )
Friday, March 9, 2012 9:09am
Jeff Leigh - Lead Developer - Right Brain Games
In-Game: Tait da'Ariiel, Ziliia da'Lynnar
WWWWWWWW

Thank you for all the fun tests (and updates with each one). I look forward to future updates!

Also

Quote by Jeff Leigh:
I'm afraid too much access to an incomplete and unpolished product is starting to frustrate players expecting a beta rather than an alpha.

I doubt anyone playing has felt that. I was always busy enjoying the new features and interacting with others... Or afking... Or playing with the Flute.
Friday, March 9, 2012 1:20pm
John Flame

Well,even though i just now arrived here,and didn't get to alpha test at all.
I think you are doing a great job.Keep it up.

And i doubt that any of these persons are frustated,by what looks like a awesome game.
Friday, March 9, 2012 1:33pm
You should not ever botter about defeat,
You will only be hindering defeat.
Jeremii da`Ariiel
Moderator

I think Jeff just wants the game to be more than an OMFG-WTF-BBQ...

(O)nline (M)ultiplayer (F)ishing (G)ame (W)ith (T)ents, (F)lutes, and (B)ar(B)e(Q)es.

Thanks to Finadan for part of that joke.
Friday, March 9, 2012 2:36pm
WWWWWWWW

Ahh That sums up the game almost too well. I love it!
Friday, March 9, 2012 6:28pm
psiwolf

Honestly, my main issue has been getting on for the Alpha tests. I generally check the front page for updates, forget the forum, then realize that I missed a test the day later. Perhaps try a post on the front page too, like you do with the monthly updates?
Friday, March 9, 2012 9:13pm
Liska
Moderator

Jeff, just want to say thanks for giving us the opportunity to try out Antilia at this early stage in development. I have thoroughly enjoyed the tests thus far and await the new additions when you are ready to unveil them.
Friday, March 9, 2012 9:41pm
Alpha Characters - Argentii da' Ariiel and Tiiani da'Tasiiama
Aureus Vulpes

Perhaps a week-long monthly test is a better idea at this point? It would give testers a wider window to try out the new things, there would be more things to try out, and it's not like you'd need to be online the whole week yourself to monitor performance. After the first 2 days any performance bugs that might come up would most likely happen during that time frame. Most actual bugs would be discovered during that time as well. if anyone encounters MORE bugs after that, they can always post in the forums.
Sunday, March 11, 2012 7:14am
Was Aureus Vulpes in Earth Eternal. Is Aureus da'Chalei in-game.
Lv20 L-Blade/Lv12 Hilt
Lv45 Chop Wood/Lv41 S-Pole/Lv41 S-Blade
Direlda
Volunteer

I enjoyed being able to take part in the alpha tests. Being able to fish in-between grading stories made it that much easier to survive the ones that were rather painful to read... So while I'll miss being able to do that on Sunday, I agree that it will be better for everyone if you are allowed the time to actually work on developing the game.

Whenever the tests start up again and in whatever form they take, I hope that they will last long enough for those of us living in distant timezones to have a chance to join in. And I'll be looking forward to being able to see the progress!
Wednesday, March 14, 2012 4:31pm
May God bless you and may a star shine down upon your path.
Direlda lives here: www.direlda.net
EverythingEbil

Finally finished my first term of uni! Hopefully there will be an alpha test within the next 2 weeks? Otherwise I wont be able to test for a couple of months until semester is over :(

Tuesday, March 27, 2012 3:09am
Alpha testing as: Rajen da' Talikus
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