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My Favorite (Indie) Games.
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Currently: 248 Topics, 3521 Posts
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My Favorite (Indie) Games.
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Jeremii da`Ariiel
Moderator

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Truth is, I'm very biased towards Indie Games. I found myself losing interest in mainstream gaming throughout the 2000s, until by 2010 I stopped caring about them. The last big title I played was Fallout 3, for example. So when I say, "My Favorite Indie Games", I'm really taking in account all games, and not just the underdogs or self-published titles.
This has been the year for Indie Games, honestly. As mentioned elsewhere, E3 highlighted how graphically unimaginative games have become from the big publishers. In fact, many big companies are trying to duck out of the market, suggesting they're losing money hand-over-fist now, and can't promise investors ever up-spiralling profits. A few are even trying to pose as Indie developers, just because of the rising storm of interest towards putting game design back in the hands of artists and coders, and not marketing executives.
Anyway, there's two games that come to mind right now that I've played the heck out of:
The first is Torchlight 2 by Runic Games. I had a good week in the beta with that game, and it's everything I'd hoped it would be. It's an advancement of all the gameplay elements of the extremely addictive classic Diablo 2, to the point I (and many others) have said it's the legitmate heir than Blizzard's DRM-infested sequel recently released. It doesn't hurt that Runic Games has more people who worked on Diablo 2 than Blizzard did on Diablo 3. It doesn't stop there. Torchlight is, in my humble opinion, a better franchise. With magic and technology powered by a dubious mineral called Ember, Torchlight sold over million copies this time last year, allowing Runic to take the original game to new heights with a multiplayer version which allows 6 of your friends to get together and co-operate against Ember's more corrupting influences. This is easily the best game Travis Baldtree and his company has put out since the ill-fated MMO beta, Mythos, which this harkens back to in all the best ways. Honestly, at this stage, Runic Games can hardly be called Indie anymore, but I'm going to keep it there because the developers are still as responsive as they always have been. Torchlight 2. I am there when it comes out later this summer.
Hand over your lupins!
The second is Cortex Command by Data Realms. I love Cortex Command, despite itself - development has been glacial and a tad buggy at times. Until recently, it's been an addictive half-game/half-sandbox which kept bringing me back over and over to explode stuff in new and hilarious ways. Cortex Command is more mayhem than squids in a blender. Essentially, it's like someone took classic turn-based artillery games, and turned them into an side-scrolling arcade shooter. You can build forts. You can co-ordinate attacks. Or you can try to take on opponents with a single soldier and see how far you can make it into their fortifications before inevitably making that wrong turn. As of release 27, it's claimed to be on the verge of the most cherished 1.0 version number - you can now play against several human or AI opponents (up to 4) to claim as many as 8 planetary locations in campaign mode.
EDIT: Cortex Command since version 1.0 came out is still 'buyer-beware', unfortunately, with bugs remaining uncrushed and gameplay unbalanced. It's still a fun sandbox, but it's still more 'what could have been' now, and is begging for someone to take the idea somewhere further.
Plot - Dig - Build - Explode stuff with hilarious consequences!
So what are your favorite indie games?
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Monday, June 25, 2012 9:07am
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Cheynas

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Hmm... favorite indie games...
Well, I've always had two rules about games:
- Mainstream - Pirate before you buy
- Indie - Buy to support
But my favorites, lets see...
TRAUMA
I wouldn't directly call this a game, per say... It's got more in common with visual novels than proper games.
Still, it's a good story with a bunch of hidden things to find.
Greed Corp
Strategy games have always intrigued me, and when this popped up...
Basic concept: The greedier you are, the more troops you'll have.
But beware, as moder earth doesn't take greed too kindly.
and finally
Aquaria
Old, I think, but still very good.
Like TRAUMA, what enticed me to this game was the story, not the actual game-play.
And add in a lot of small hidden things and a unique transformation/song system... Still a long favorite of mine.
----
Hope that's enough?
I can write more about then if I made an effort to... but I prefer quick summaries.
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Monday, June 25, 2012 9:20am
Heart of Fire, Soul of Ice
Body of Flesh, Mind: Unbound.
--Cheynas da'Nayr
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WWWWWWWW

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I love cortex command so much.
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Monday, June 25, 2012 11:57pm
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Sahleh

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I play some indie games, a bunch I just can't seem to name off the top of my head, but there is one I consider a must play:
Iji by Dan Remar.
(link: http://www.remar.se/daniel/iji.php )
It's free, fun, and has probably one of the best stories I've faced in a game I've played. I've played it through about six times total, trying to get all the bonus content and the best possible ending ever. It's a lot of fun.
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Sunday, July 1, 2012 12:21am
The Soul and Mind rest upon an endless precipice.
-
The extent of our minds is defined by our will.
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edda0199

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Crystal Saga (also known as Saga of Hero) is a browser-based F2P MMORPG published by R2Games. Set in the fantasy land of Vidalia, it features an anime style that clearly shows in all of its artworks covering the character and beast images, in-game scenarios as well as items of all types.
As a typical MMO, it offers players with the staple elements usually included in this genre. Choosing from the five classes (Knight, Rogue, Mage, Priest and Ranger), players can develop their avatars following two skill tress, take quests and daily events to earn XPs, tame and train pets and mounts, explore dungeons in PvE and challenge other players in various modes of open PvP. Rich in variety, in-game systems are well-polished with novel setups of its own, such as the auto-walk in story-driven quest line, transformability of pets and mounts and alternative choice of resetting skill points, just to name a few.
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Monday, August 6, 2012 3:31am
mmohunter
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Jeremii da`Ariiel
Moderator

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I'm not certain that Crystal Saga, not to besmirch its laudable traits otherwise. really qualifies as an indie game. It's a company's polished MMO.
Lately, I get the impression in the all chaos and churn around the gaming industry that the term indie gamer has lost some of its distinctness, much like Grunge music did in the 90s when it suddenly became fashionable and easier to sell.
Here's a link explaining the difference.
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Monday, August 6, 2012 5:18am
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blueslyster

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Quote by Jeremii da`Ariiel:
Been getting that feeling too...
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Monday, August 6, 2012 1:10pm
OMNOMNOM and MINEMINEMINE! If I don't respond in-game, I probably dozed off because of the music. Contact me again in about an hour or two.
Sly da'Talikus
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Cheynas

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Indie is becoming mainstream... which is kinda an oxymoron... *snickers*
Kinda like pixel-art games... they're getting way too popular because of their 'simple' nature.
Though, Kazekai is better at that than me.
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Tuesday, August 7, 2012 6:45pm
Heart of Fire, Soul of Ice
Body of Flesh, Mind: Unbound.
--Cheynas da'Nayr
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WWWWWWWW

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Kerbal Space Program
From the site:
"Kerbal Space Program is a multi-genre game where the players create their own space program.
In KSP, you must build a space-worthy craft, capable of flying its crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!"
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Friday, August 24, 2012 9:36pm
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Jeff Leigh
Lead Developer

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Quote by WWWWWWWW:
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Kerbal Space Program
From the site:
"Kerbal Space Program is a multi-genre game where the players create their own space program.
In KSP, you must build a space-worthy craft, capable of flying its crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!" |
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Heh, looks kind of fun - I'll have to try it sometime.
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Saturday, August 25, 2012 5:06pm
Jeff Leigh - Lead Developer - Right Brain Games
In-Game: Tait da'Ariiel, Ziliia da'Lynnar
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